Version 1.1.0 BETA (April 18, 2025)

A Windows version of this game has been created and is available here. It also features a medieval-style music soundtrack.

Version 1.0.9 BETA (15.4.2025)

An elf pack and leaderboard placement rewards have been added for the current event. They will be distributed at its conclusion.

Minor improvements, bug fixes.

Version 1.0.8 BETA (March 22, 2025)

Minor improvements, bug fixes.

Version 1.0.7 BETA (20.3.2025)

The Easter event has started, and the Dwarven event has ended. (New monsters and heroes)

A Dragonfolk package has been added to the forge.

Version 1.0.6 BETA (March 17, 2025)

Added mailbox, currently with the function to send feedback to the game developers

Version 1.0.5 BETA (March 16, 2025)

A new PvP mode has been added, which requires castle ownership. You fill it with monsters and let it face off against opponents. The larger your castle, the stronger monsters you can place inside. You can also attack other players' castles, which will be randomly assigned to you. Victory earns you points.

Rewards can be found in achievements. You earn them by reaching certain milestones.

Version 1.0.4 BETA (March 9, 2025)

Added a new game mode from level 33 - Conqueror. The player navigates the Northern Island map, capturing territories. Each territory provides hourly taxes (in the form of Dragon Coins). These coins can then be used to purchase all types of materials, including the rarest ones.

Updates on the cards page, including the addition of a synergy selector, which displays both usable synergies and all synergies for a given number of cards.

Numerous minor fixes and improvements.

Version 1.0.3 BETA (26.2.2025)

Added a page displaying available missions and their rewards.

Combat adjustments and an improved battle screen.

Work has begun on the game manual, currently featuring a description of the combat system.

Version 1.0.2 BETA (20.2.2025)

Added a battle log describing key combat events.

Adjusted card zoom for better functionality and visibility.

Minor improvements: bug fixes in combat and help section corrections.

Version 1.0.1 BETA (16.2.2025)

Added PvE castle siege mode.

Minor improvements: Displaying attack power for both the enemy and player before the battle, plus highlighting the strongest enemy.

Minor improvements: Adjustments to the starting ELO of AI opponents in PvP.

Version 1.0.0 BETA (12.2.2025)

This initial version of the game includes the following gameplay principles. The BETA designation indicates that the game has not yet been fully tested.

  • Story campaign
  • Various single-player campaigns: Challenges, Vortex of Evil, University, Monster Hunt, Djinn's Trap, Devil's Tower, Arena of Chance, Infernal Arena, Heavenly Arena
  • PvP battles against other players or AI in three different arenas (Silver, Gold, Diamond)
  • Cards: Build your own deck based on various card attributes.
  • Forge: Allows card crafting using different materials (crystals) and purchasing card packs with diamonds.
  • Achievements: Rewards for various in-game activities, including logins, campaign point accumulation, monster collection, etc.
  • Devil's Quests: Special tasks that grant rewards; some of them periodically refresh and can be reactivated after a while.
  • Leaderboards: Compare yourself with other players based on multiple parameters.
  • Hall of Fame: Daily material rewards based on a player’s fame, which depends on the quality of the card displayed on their public profile.
  • Synergies: A list of collected synergies that can be used in combat. Certain card combinations provide significant advantages for specific attack types.
  • Bestiary: A list of defeated monsters that were slain solely by the player's characters (not in PvP). Players can set a monster on their profile to gain fame.
  • Profile: Customize player name and game language. Players can also unlock ranks displayed in leaderboards.
  • Skill Tree: Choose from various skill trees that unlock special abilities in combat.

Additional Notes

  • The homepage displays the current Event at the top, a special event where exclusive equipment can be earned. The event has a limited duration (currently unspecified).
  • Combat mechanics are fundamentally non-random. Battles with the same player settings will always have the same outcome.

Game Mode Descriptions

Challenges

  • Various missions ideal for game beginners, providing easily obtainable experience.
  • Includes a daily challenge for a small amount of experience, repeatable at the cost of 25 energy.

Vortex of Evil

  • The basic Vortex of Evil is played only with borrowed cards, and the reward is experience.
  • Other rifts must be played with your own cards, each with a defined maximum rarity. Rewards include rare materials, but difficulty is high.

University

  • Played only with borrowed cards, rewarding experience and basic materials. Completing it grants access to a repeatable random arena for significant experience (costs 25 energy).
  • Difficulty is low.

Monster Hunt

  • Played only with your own cards, aiming to collect monsters for the bestiary. Rewards include high-quality materials.
  • Difficulty is medium to high.

Djinn's Trap

  • Two campaigns where you fight using a fixed number of cards from start to finish. Rewards include excellent materials and angelic/demonic essences.
  • Difficulty is medium to high.

Devil's Tower

  • Traverse ten tower levels, earning hellish essences and significant experience per level. Each mission includes a free assistant.
  • Difficulty is high.

Arena of Chance

  • Allows replayable battles in 2v2, 3v3, 4v4, and 5v5 formats across three difficulty levels.
  • Rewards include decent materials, experience, and diamonds. Each attempt costs 25 energy.
  • Difficulty is medium to high.

Castle Sieges

  • Progress through 30 castles, starting with small structures. Each requires defeating waves of enemies (initially 4, later 8). Each wave can be replayed unlimited times.
  • Waves are randomly generated and cost 5 energy. You can reset progress to restart from wave one.
  • Castle rewards include experience and diamonds. Capturing all castles grants the game's best card.
  • Difficulty ranges from medium to very high.